Selective Modules Release
Tailoring material to one student took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.
Product designer who builds for fun and efficiency.
Fully AI-adopted, across enterprise SaaS, Edtech and Games.
Open to senior product designer and lead roles
Tailoring material to one student took about 15 clicks per item, so instructors avoided it. I made whole modules assignable.
Player-run communities for a poker app. I generated six layouts with AI, reworked the one we chose, and finished it in our design system.
A church paid $200 a month for slow offering software. I built a replacement and redesigned entry as one typed line per gift.
Course Pacing set one pace for a whole course, and about 1% of courses used it. I redesigned it for sections and individual students.
Instructors published 80 to 120 items one click at a time. An engineer and I fixed it in a hackathon week.
2019 to 2022
Players thought they'd won hands they lost, and called the game rigged. I redesigned how the table shows who won and why.
I managed a designer and led experience design on a match-3 game with about 400k daily players.
Leagues, Challenges, the VIP Center and the store, during the move from native iOS to Unity.
San Francisco Bay Area
I design products with complicated rules behind simple screens, from course tools on Canvas LMS to live games at Zynga and QuintAce.
I work in Figma and Unity, and use Claude to reach a testable prototype sooner.